The graphics engine of the simulator, which we nicknamed xMotor, is under implementation. For now we are at a 20% labor. Below we can see a few screens. To underline that the shaders are provisional as along with the lighting and the circuit.

The following is a particular effect normal mapping to bring out the relief of a curb. We are working to emphasize this effect via the parallax normal mapping.

Even the grass will take a more realistic shader. Currently lacks the skybox. Finally, the entire scene will be subjected to post processing effects: bloom effect is emphasized by the contrast between light areas and those little brighter. Using the radial motion will blur blurred the periphery of vision.