Here are a few screenshots of the XBox360 version of Oversteer:

were caught transferring data directly from XBox360 to a PC, using the technique described in the following post in our forum. They are concerned with 720p resolution (1280x720).
At present we are completing the implementation of the core engine for the game: we have already created and tested a powerful MeshRenderManager enabling the optimized design of mesh (sorted by shader, technique and material) to reduce the changes of state of the graphics pipeline as well as a flexible management of the shader with various optimizations to minimize the need to pass parameters.
At present we are completing the implementation of the core engine for the game: we have already created and tested a powerful MeshRenderManager enabling the optimized design of mesh (sorted by shader, technique and material) to reduce the changes of state of the graphics pipeline as well as a flexible management of the shader with various optimizations to minimize the need to pass parameters.
