our chart, "Speedpn", has started to shape the first car for the game. On the side you can see two render, made with the modeling program. E 'premature for now have some screenshots in game. We decided to focus initially on a car wheel covers, because it simplifies some technical aspects: collision, suspension etc ... For later versions include a car. We have also decided not to include actual car, but "plausible." This frees us from licensing issues and also allows us greater creative freedom: we can create our ideal self, both in terms of graphics and physically. As you can see, this first car is loosely inspired by the Opel GT, with some stylistic trait of the Corvette. You can also perform tuning on it: there will be body kits and technical to transform it into the racing version.
Currently we have only defined the basic mechanics of setting: Longitudinal front engine, rear wheel drive;
To define the remaining characteristics (mass, static mass distribution, power, torque, type of exchange, differential scheme suspension etc ...), ask your participation: You can use the following
topic on the forum for advice. This way you can help create your ideal car. You can also make suggestions about style.
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